Basic Computer Learning with Unplugged and Plugged Activity
Keywords:
creative, games, ICT impact, learning, plugged, scratch, unpluggedAbstract
In this modern era, it is very common that development of Information and Communication Technology (ICT) is very well known. For instance we see many office, learning, or even game application. Whether is it online game or offline game. Many school-age children around 10 to 13 years old, spend their free time to play games. This is not a good habit, because it can make them addict to game and not focus at their study anymore. This impact make them be a end user. Therefore it has to change to make them be creative to create game by their own. It has two method that can be used to drive them be more creative. First step is use unplugged activity and then plugged activity. Unplugged activity is a series of learning computer with no computer. In this series there are 2 games will be played, they are “jumping frog” and “mouse maze”. In this unplugged game student will study about first step to introduce code (basic logic thinking). After student understand the logic thinking of computer they will get plugged activity, which is scratch. At this scratch level the student start to make the basic simple code. This research was done with good effort to provide alternative solutions that school-age student be a creative student.
Downloads
Published
Issue
Section
License
Authors who publish with this proceedings agree to the following terms:
Authors retain copyright and grant the Nusantara Science and Technology Proceedings right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this proceeding.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the proceedings published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this proceeding.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See the Effect of Open Access).